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Frostborn: The False King
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FROSTBORN: THE FALSE KING
Jonathan Moeller
Description
Ridmark Arban is the Gray Knight, leading the war against the malevolent Frostborn.
After a year of battle, the war has ground to a bloody stalemate. Unless Ridmark can find new allies, the Frostborn will win through slow attrition.
But the shadow of the Frostborn has fallen over all lands, and Ridmark might not live long enough to find new allies...
Frostborn: The False King
Copyright 2016 by Jonathan Moeller.
Published by Azure Flame Media, LLC.
Cover design by Clarissa Yeo.
Ebook edition published July 2016.
All Rights Reserved.
This novel is a work of fiction. Names, characters, places and incidents are either the product of the author's imagination, or, if real, used fictitiously. No part of this book may be reproduced or transmitted in any form or by any electronic or mechanical means, including photocopying, recording, or by any information storage and retrieval system, without the express written permission of the author or publisher, except where permitted by law.
A brief author’s note
At the end of this book, you will find a Glossary of Characters and a Glossary of Locations listing all the major characters and locations in this book. Note that the Glossaries contain spoilers for the previous nine books of the Frostborn series.
A map of the realm of Andomhaim is available on the author’s website at this link.
Chapter 1: War Unending
Four hundred and thirty-one days after it began, four hundred and thirty-one days after that day in the Year of Our Lord 1478 when blue fire filled the sky from horizon to horizon, Ridmark Arban walked alone through the ruined village.
At least, he was alone for now.
He didn’t think he would stay that way for much longer.
When the others found him, there was going to be a fight.
He stopped in what had once been the village’s forum, staff ready in his hands, his eyes scanning the ruins.
Once this village had been known as Liavatum, and it had been one of the scores of small villages dotting the forested hills and valleys of the Northerland. Like all villages in the harsh Northerland, Liavatum had been well-fortified against raids, whether the pagan orcs of the Wilderland, the Anathgrimm of Nightmane Forest or the kobolds and dvargir of the Deeps. A stout stone wall had encircled the village, its houses and church built of worked stone, and a strong stone keep had risen from the center of the village.
The defenses had held back the wild orcs and the kobolds, but the Frostborn had smashed them.
Great breaches had been torn in the outer wall, the gates lying in shattered rubble. The houses and the church had burned, leaving only stone shells, and the broken crown of the keep clawed against the gray sky like jagged fingers.
Ridmark did not know what had happened here. The army of Dux Gareth Licinius had evacuated the towns and villages along the Moradel road as they fled south, but they had not been able to reach every village in the hills. Perhaps the villagers had fled, either to the safety of Castra Marcaine or the warded trees of Nightmane Forest. Or perhaps they had all been slain or carried off into captivity as slaves for the Frostborn.
Ridmark had seen many such dead villages over the last year, left behind as the Frostborn had swept across the Northerland from their strongholds at the ruins of Dun Licinia and Black Mountain. Nearly all of the Northerland, save for the lands around Castra Marcaine, had been overrun by the Frostborn. The Frostborn had converted some of the ruined villages into strongholds, their khaldjari engineers raising fortifications of enspelled ice and stone. Other villages had been abandoned.
And some, like the ruins of Liavatum, the Frostborn used as staging grounds, waypoints as they sent more soldiers to the siege of Castra Marcaine.
Ridmark suspected one such group of soldiers would pass through Liavatum today.
A flicker of blue overhead caught his eye, stark against the gray thunderclouds.
Ridmark broke into a run, ducking into the stone shell of what had once been a tavern. He pressed himself against the doorway, drawing his gray cloak close around him. An instant later a creature flew overhead, its vivid blue carapace stark against the darkening sky. It looked like a winged mantis, albeit a mantis the size of a hunting hound, the gossamer of its wings blurring over its back, its scythe-like forelimbs sharp enough and long enough to gut a man with a single blow. The creature’s head turned back and forth, eyes like black jewels surveying the ruins of Liavatum, but it did not see Ridmark.
He watched as the locusari scout circled the forum twice and then descended towards the ruined church.
Ridmark considered that. The Frostborn would not scout a ruined village unless they had a use for it. Almost certainly they had sent another detachment of soldiers to Castra Marcaine, and those soldiers would use Liavatum as a campsite for the night. If he left at once, he could warn Qhazulak and Caius and Third and the others, and they could prepare an ambush for the medvarth and locusari warriors that would make up the bulk of the Frostborn force.
Or, if he attacked now, perhaps he could eliminate a few of the Frostborn scouts. The Frostborn were inexorable and patient and logical, but even the wisest man needed sound information to make good decisions.
It would also provide an outlet for the rage that had burned within him ever since he had strode into the hall of Dun Licinia’s keep to find Morigna dead upon the floor.
Ridmark glided forward, walking in silence towards the ruined church.
The main doors had burned in the destruction of the village, but Ridmark was not foolish enough to use them. Instead, he circled to the side, dropping to a crouch, and peered through the windows. Like most of the churches of the Northerland, the church had been built to double as a refuge for the women and children during an attack, so the windows were high and narrow to thwart any raiders. Through the window Ridmark saw the tangled, charred beams that had once been the church’s roof, collapsed in a heap upon the floor. He also saw the locusari scout perched upon one of those beams, and the creature spoke in a tearing, rasping metallic voice.
Ridmark eased to the side, trying to see more. If the locusari had come to report to one of the Frostborn, Ridmark would not try to fight a Frostborn warrior by himself.
But his luck held. The locusari scout spoke to two khaldjari. The khaldjari were distant cousins to the dwarves of the Three Kingdoms and the dvargir of Khaldurmar and shared their same gray, granite-colored skin and blunt features. Unlike the dwarves of Khald Tormen, the eyes of the khaldjari shone with a harsh white glow, like the sun striking ice in the heart of winter. They wore chain mail and carried maces at their belts, though Ridmark knew from hard experience that the khaldjari had no need to rely upon weapons of mundane steel.
As far as he could tell, the two khaldjari and the locusari scout were the only occupants of the church. Three foes in all.
Ridmark thought he could take them. If he did, they could not return to warn their masters of the danger, and that would make it all the easier for his own warriors to strike.
If he killed them.
He circled to the front of the church in silence, slinging his staff over his shoulder from its leather strap and lifting his bow. Ridmark next to the church’s main doors, listening to the khaldjari and the locusari. Even after a year of constant warfare, he only understood bits and pieces of the Frostborn tongue. The khaldjari and the medvarth and the cogitaers and the others seemed to have their own tongues, sometimes slipping into a hybrid blend of the Frostborn language and their own language while speaking. Nevertheless, Ridmark suspected the khaldjari were argu
ing with the scout. That was a waste of time. The locusari were literal-minded and always followed their orders.
Fortunately, the argument made for an excellent distraction, and Ridmark decided to use it.
He took a deep breath, steadying his hands, stepped into the doorway, and raised his bow. The khaldjari had their backs to him, but the locusari scout could see him from its perch atop the blackened beam, and it started to shriek in warning.
The shriek got louder when Ridmark’s arrow punched through its left wing and slammed into its abdomen. The locusari scout reared back, trying to take to the air, but the arrow had destroyed its wing. The khaldjari whirled, raising their right hands. White mist swirled around their fingers, hardening into blades of glittering frost as strong as steel and as sharp as obsidian.
The two khaldjari charged, but Ridmark was already moving. He cast aside his bow and yanked his staff free. The staff was lighter than it should have been, yet it still struck as if had a core of iron.He met his enemies, trading half-dozen blows with them in as many heartbeats, the staff clacking against the blades of magical ice. A deathly chill radiated from the swords, sinking into Ridmark’s limbs, and a layer of frost spread across the surface of the staff, its length growing cold beneath his grasp. Soon it would be too cold to grip.
Ridmark let the khaldjari drive him back, and then he twisted, dodging a thrust from the khaldjari on the left. The glittering blade of ice missed him by an inch, and the khaldjari stumbled, off balance. Ridmark whipped his staff around, shattering the khaldjari’s outstretched wrists, and then swung again, his weapon striking the back of the khaldjari’s knees. The gray-skinned warrior fell with a cry of pain, shouting words in his strange language.
The second khaldjari came at Ridmark, and he deflected the swing with his staff. The impact knocked the weapon from his grasp, so he sidestepped again, yanking the dwarven axe from his belt. The khaldjari warrior did not react in time to Ridmark’s new attack, and the bronze-colored blade crunched into his neck. Ridmark ripped the weapon free, the khaldjari’s white-glowing blood steaming with cold upon the blade, and spun as the wounded locusari scout attacked. He retreated as the creature swiped at him with scythe-like forelimbs, and chopped with the axe. The weapon of dwarven steel snipped off the locusari scout’s front right limb, and the creature stumbled.
Ridmark buried the axe in its head, right between its pincers. The locusari scout shuddered and went limp, collapsing to the floor of the ruined church in a tangle of gleaming blue limbs. He ripped the axe free, the yellow ichor that filled the locusari scout’s veins freezing as it mingled with the glowing blood of the khaldjari. One of the khaldjari was dead, but the other was wounded, scrambling backward as he raised his ruined hands and screamed words in his language.
Likely he was asking for mercy.
Ridmark did not have much mercy left in him.
Not after Morigna’s death. Not after the murder of the High King and the slaughter at Dun Calpurnia. Not after a year of grinding war, with most of the Northerland falling to the Frostborn and only the valor of the Anathgrimm keeping the Frostborn from tearing into the loyalist armies of Prince Regent Arandar.
Ridmark did not think he had any mercy at all left within him.
If he did, it wouldn’t be for the creatures of the Frostborn.
The khaldjari managed one final scream before Ridmark killed him quickly and efficiently. He cleaned the freezing blood from his axe with care. Once that was done, he recovered his staff and bow and stepped back into Liavatum’s desolate forum, watching for enemies.
As Ridmark stepped forward, blue fire flashed into the corner of his eye.
He whirled, bringing his staff up, and the woman stepped from the doors of the church.
She had not been there an instant earlier.
She was about his height, her face too angular to be human, her ears too pointed, her skin a little too white. Thick black hair hung in curtains alongside her narrow face, and she wore close-fitting armor the color of wet ashes, wrought of some black metal known only to the dark elves. Her eyes were usually flat and black and dead, but they glimmered with blue fire at the moment, the fire spreading through her veins like fingers of fire beneath her skin.
She had tried to kill him when they had first met, and now he trusted her.
“Lord magister,” said the woman, her voice as flat and dead as her black eyes.
“Third,” Ridmark said, lowering his staff. “I told you to scout to the north.”
“I have done as you commanded,” said the woman who had chosen the name Third for herself. “It is as you surmised. A force of medvarth marches south for this village. They shall arrive by sundown.”
“How many?” said Ridmark.
“Three hundred,” said Third. “All medvarth, with a dozen locusari warriors serving as scouts. I do not believe they have seen the force with the Champion.”
“Any Frostborn?” said Ridmark. “Or cogitaers?” The Frostborn were deadly, but their cogitaer servants were almost as dangerous.
“I do not think so,” said Third. “I was unable to move close enough for proper observation. Employing my power generates light.”
Ridmark nodded. “You did well. Go join the others and tell Qhazulak and Kharlacht to prepare for battle. The warriors will probably want Caius to say a prayer first.”
“I should accompany you,” said Third.
Ridmark shook his head. “I’ll be fine.”
“You put yourself at unnecessary risk to engage the foe,” said Third. “The Queen asked you to refrain from unnecessary risk. She commanded me to protect you.”
“It wasn’t an unnecessary risk,” said Ridmark. “Those scouts will not report back. That increases our chances of success. Additionally, you can rejoin the others with greater speed. The sooner they are ready for battle, the sooner we can take the medvarth unawares.”
Third stared at him. Few people could meet his gaze anymore, even among the Anathgrimm, but Third could still do it. He wasn’t surprised. Her black eyes were ancient and heavy with old grief, and she had seen carnage and horror beyond his ability to imagine.
But like the Anathgrimm, she was now free…and like the Anathgrimm, she followed Queen Mara of Nightmane Forest, and her chosen magister militum.
“Very well,” said Third. “I shall carry your wishes to the Champion and the warrior of Vhaluusk.”
Without another word, she vanished in a swirl of blue flame.
Ridmark shook his head and broke into a jog, heading for a gap in the ruined western wall of Liavatum. If someone had told him a year past he would one day fight alongside a former urdhracos and the soldiers of the Traveler, he would not have believed it.
If someone had told him ten years ago what he would be doing now…he would not have believed it.
If he had believed it, he might have killed himself in despair. Perhaps it was just as well no man could see his future.
A dark little voice wondered if it that would have been better, but Ridmark shoved it aside. There was killing to be done, and that was no time for self-doubt.
Ridmark hurried to the west, making his way to the camp. He moved with haste and care, scanning the skies and the pine forests around him as he jogged. The locusari scouts might be circling overhead, or a Frostborn upon a winged drake, and the locusari warriors moved through the trees with frightful speed. For that matter, all the old dangers of the Northerland had not ceased because of the invasion of the Frostborn. Urvaalgs and ursaars still prowled the wilderness, and the kobolds and dvargir launched their raids upon the surface. The war had made them even more dangerous, giving them chaos to exploit.
A short time later he came to the camp.
The two hundred Anathgrimm warriors under his command had raised their camp at the base of a rocky hill, shielding themselves against attack from the south and the west. With the typical efficiency of the Anathgrimm, they had dug a trench and raised a low earthen wall around the camp, creating a small fortr
ess for themselves. They raised fortified camps with a speed that the legions of the Empire of the Romans upon Old Earth in ancient days would have found enviable.
Four Anathgrimm warriors stood guard at the camp’s entrance, motionless as statues, but they acknowledged Ridmark’s approach with a tilt of their heads. Sometimes the men of the Northerland called the Anathgrimm the “masked orcs”, and Gavin had called them the “spiny orcs”, and Ridmark thought both descriptions accurate. Generations of focused magical mutations at the hands of the Traveler had made the Anathgrimm stronger and hardier and faster than normal orcs. The Traveler’s spells had also made the bones of the Anathgrimm hard as granite, and in places their skeletons burst from their flesh like armor, the black bone stark against their green skin. Masks of bone armored their faces, and bony plates covered their torsos. Spikes of bone jutted from their forearms, capable of acting as both shield and weapon. Even stark naked, an Anathgrimm warrior was better armed and armored than most human fighters…and the Anathgrimm preferred to go into battle armored in chain mail and steel plate.
They were the best soldiers Ridmark had ever seen, and it grieved him that the Traveler’s insane cruelty had made them that way. The Traveler was dead in the depths of Khald Azalar, and now only the ferocity of the Anathgrimm had kept the Frostborn from overrunning the entire Northerland and possibly all of Andomhaim.
“Lord magister,” said one of the guards. “Shall we have battle this day?”
“We shall,” said Ridmark, and the Anathgrimm nodded with approval. God had made fish to swim and birds to fly, Jager liked to say…and the Traveler had made the Anathgrimm to fight.
He strode into the camp. Third had returned, and stood motionless as a statue, her head bowed, her hands resting upon the hilts of the swords at her belt. The Anathgrimm feared nothing, but they nevertheless gave Third plenty of space.

Frostborn: The First Quest
Child of the Ghosts
Mask Gaze
Demonsouled
Dragontiarna
The Tower of Endless Worlds
Ghost in the Tower
Shield Knight
Ghost Undying
The Soulblade's Tale
The Ransom Knight
Frostborn: The Gorgon Spirit
Shield Knight Third's Tale
Cloak Games: Hammer Break
The Dark Warden (Book 6)
Ghost Price
Demonsouled Omnibus One
Ghost in the Inferno (Ghost Exile #5)
Sevenfold Sword
The Assassin's Tale
The Dagger Jaws
Ghost Vessel (Ghost Exile Tales Book 12)
The Mage's Tale
Sevenfold Sword_Warlord
Rail Gun
Ghost in the Ring (Ghost Night Book 1)
The Ghosts Omnibus: The Kyracian War
Blood Artists (Short Story) (World of Ghost Exile Book 4)
The Dragon's Shadow
Iron Image
Ghost Lock
Frostborn: The Eightfold Knife
Ghost Dagger
Blood Artists_World of Ghost Exile short story
The Thief's Tale
Thief Trap
The Skull Trees
Ghost in the Throne (Ghost Exile #7)
Ghost Light
Mask of Spells (Mask of the Demonsouled #3)
The Orc's Tale
Ghost Relics
Frostborn: The Iron Tower
Silent Order: Iron Hand
Ghost Thorns
Frostborn: The Dwarven Prince (Frostborn #12)
Bound to the Eye (World of Ghost Exile Book 5)
Jonathan Moeller - The Ghosts 09 - Ghost in the Surge
Frostborn: The High Lords
Blood Artists_Short Story
Cloak Games: Rebel Fist
The Third Soul Omnibus One
Cloak Games: Omnibus One
Ghost Vigil
Frostborn: The Undying Wizard
Ghost in the Razor
The Bone Orcs
Mask of Swords
Jonathan Moeller - The Ghosts 07 - Ghost in the Ashes
Frostborn: The Gray Knight (Frostborn #1)
Frostborn: The Broken Mage
Soul of Dragons
Jonathan Moeller - The Ghosts 08 - Ghost in the Mask
Silent Order: Wraith Hand
Frostborn: The Shadow Prison (Frostborn #15)
Bound to the Eye
The Ghosts Omnibus One
Jonathan Moeller - The Ghosts 05 - Ghost in the Stone
Sevenfold Sword: Unity
The Knight's Tale
Shield Knight Ridmark's Tale
Cloak Games_Sky Hammer
Frostborn: Excalibur (Frostborn #13)
Wasp Hand
Silent Order: Axiom Hand
Frostborn: The Dragon Knight (Frostborn #14)
Cloak Games: Tomb Howl
Silent Order: Eclipse Hand
A Wizard of the White Council
The Fall of Kyrace
Frost Fever
The Elder Shamans
Frostborn: The Master Thief
Cloak Games: Last Judge
Blood Artists
Wraith Wolf_Cloak Games short story
The Third Soul Omnibus Two
Ghost Aria
Silent Order_Image Hand
Cloak Games: Shadow Jump
The Destroyer of Worlds
Jonathan Moeller - The Ghosts 06 - Ghost in the Forge
Ghost Mimic
The Soldier's Tale
Cloak Games_Blood Cast
Ghost in the Pact
Silent Order_Master Hand
Dragon Pearl
The Rune Knight
Ghost Vessel
Ghost Nails
Shield Knight Calliande's Tale
The Ghost Halfling
Wraith Wolf
Ghost Omens
A Knight of the Sacred Blade
Frostborn: The False King
Ghost Sword
Shield Knight Ghost Orcs
Ghost in the Winds (Ghost Exile #9)
Sevenfold Sword: Champion
Sevenfold Sword: Shadow
Ghost in the Seal (Ghost Exile #6)
The Tournament Knight
Sevenfold Sword: Sorceress
Cloak Games: Thief Trap
Blade of the Ghosts
Ghost in the Glass
Cloak Games: Truth Chain
Silent Order_Fire Hand
Frostborn: The World Gate
Ghost Claws
The Paladin's Tale
The Bronze Knight
Cloak Games: Shatter Stone
Ghost Arts